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    <title>Astro-Lab on Sebastian Spicker</title>
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    <description>Recent content in Astro-Lab on Sebastian Spicker</description>
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      <title>Sebastian Spicker</title>
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      <title>The Lab Goes Home: astro-lab@home and the COVID Pivot in Astronomy Education</title>
      <link>https://sebastianspicker.github.io/posts/astro-lab-at-home/</link>
      <pubDate>Fri, 14 Oct 2022 00:00:00 +0000</pubDate>
      <guid>https://sebastianspicker.github.io/posts/astro-lab-at-home/</guid>
      <description>In spring 2020, the astro-lab at the University of Cologne shut down like everything else. The question was whether you could replicate a hands-on student lab using smartphones and household materials — and send it home. This is the story of how we tried, what we published in CAPjournal, and what happened when schools reopened.</description>
      <content:encoded><![CDATA[<p><em>This post describes two related projects: the astro-lab@home, published in
CAPjournal in 2022 with Alexander Küpper and André Bresges; and its successor,
the astro-lab@school, published the same year in Astronomie+Raumfahrt. Both grew
from the same question: what does astronomy education look like when you cannot
bring students into a lab?</em></p>
<hr>
<h2 id="what-the-astro-lab-was">What the astro-lab Was</h2>
<p>Before the pandemic, the astro-lab at the University of Cologne was a
student laboratory focused on extrasolar planets. School groups — mostly
secondary school students — came in and worked through a set of analogy
experiments: how do you detect a planet you cannot see? How do you infer
its size, its orbit, whether it might be habitable?</p>
<p>The pedagogical bet was that exoplanet research, precisely because it is
headline-generating and genuinely open-ended, could counteract the
motivational slump in physics that tends to set in around middle school.
The context — life in the universe, habitable worlds, the possibility of
something out there — did a lot of the work that no abstract force diagram
could do.</p>
<p>The experiments themselves were analogy experiments: a lamp standing in
for a star, a sphere on a track standing in for a planet. The key
measurement was the transit: when the &ldquo;planet&rdquo; passed in front of the
&ldquo;star&rdquo;, the light sensor registered a dip. Students measured the dip,
estimated the ratio of areas, connected it to radius, and got a number
that meant something. The number was not precise. It did not need to be.
It was real.</p>
<hr>
<h2 id="spring-2020">Spring 2020</h2>
<p>In March 2020, schools shut down, and the University of Cologne
followed. Visits to the astro-lab were cancelled. The question the team
faced — Alexander Küpper, André Bresges, and I — was not whether to do
something but what was actually feasible.</p>
<p>German distance learning at the time was characterised by worksheet
packages delivered to students with minimal interactive contact. Only 16%
of German students reported being in video conferences with their
teachers; 30% reported no contact at all since the initial shutdown. The
infrastructure was not there, the habits were not there, and the
expectation that students had the materials and equipment for a
physics lab at home was not warranted.</p>
<p>What students did have, almost universally, was a smartphone.</p>
<p>Modern smartphones contain a remarkable array of sensors: ambient light
sensors, accelerometers, gyroscopes, barometers, magnetometers. The app
<a href="https://phyphox.org">phyphox</a>, developed at RWTH Aachen, makes those
sensors accessible with a clean interface designed for use in education.
If the sensor hardware was already in students&rsquo; pockets, the lab setup
problem became: what household materials can stand in for the rest of the
apparatus?</p>
<hr>
<h2 id="astro-labhome-bringing-science-to-the-sofa">astro-lab@home: Bringing Science to the Sofa</h2>
<p>The astro-lab@home project adapted the original lab experiments for
home use with smartphones and everyday materials. The core transit
experiment — measuring the dip in light caused by an opaque object
passing in front of a lamp — turned out to be reproducible without any
specialist equipment. A table lamp, a ball on a string, and a
smartphone positioned beneath the lamp gave you the raw data. phyphox
recorded the light curve in real time.</p>
<p>We designed the setup to be flexible enough to work with what students
actually had. The default used the ambient light sensor in Android
devices, which is directly accessible through phyphox. iPhones do not
expose their light sensor through software interfaces, so for Apple
devices we recommended an external Bluetooth sensor — an inexpensive
workaround that also had the advantage of producing more consistent data
across device types.</p>
<p>The resulting package was not just an equipment list. We developed
accompanying materials that explained the physics (why does a transit
produce a specific shape of dip rather than a sharp cutoff?), connected
the analogy experiment to the real science (how does this scale up to the
actual transit photometry done by TESS and Kepler?), and offered
scaffolding at different levels of independence.</p>
<p>The project was published in the IAU&rsquo;s <a href="https://www.capjournal.org">CAPjournal</a>
in 2022 — a journal aimed at communicators and educators in astronomy.
The audience was intentionally broad: teachers looking for accessible
classroom activities, outreach organisations trying to reach students at
home, curious individuals who wanted to do something real with their
phone. &ldquo;Bringing science to the sofa&rdquo; was the headline, and that was
genuine. The experiments worked in a living room.</p>
<hr>
<h2 id="what-came-next-astro-labschool">What Came Next: astro-lab@school</h2>
<p>When schools reopened and in-person teaching became possible again, the
question was not simply &ldquo;back to normal&rdquo; but what the COVID period had
actually taught us about the format.</p>
<p>The astro-lab@school, published in Astronomie+Raumfahrt in 2022, addressed
that question directly. Some things from the home version had worked
better than expected. The smartphone-based setup was cheaper, more
portable, and more directly in students&rsquo; hands than the original benchtop
apparatus. There was something pedagogically valuable about students
using their own devices rather than lab equipment provided by someone
else.</p>
<p>The astro-lab@school retained the smartphone-centred approach and
adapted it for a school context: class sizes, time constraints, the
reality of mixed equipment across a room of thirty students. The
experiments from the home version were modified for group work and
parallel execution. The scaffolding materials were reworked for the
paced structure of a school lesson rather than the self-directed format
of home use.</p>
<p>The result was not a reversion to the pre-pandemic lab. It was a hybrid:
in-person group work, but with tools and methods developed for
distributed individual use. The pandemic had, inadvertently, pushed the
format toward something more robust.</p>
<hr>
<h2 id="a-note-on-what-made-this-work">A Note on What Made This Work</h2>
<p>The core technical contribution — smartphones as measurement instruments
for analogy experiments in astronomy education — is described in more
detail in a <a href="/posts/exoplanet-hunting-smartphones/">later publication in <em>The Physics Teacher</em></a>,
which covers the experimental setups, sensor comparison, and pedagogical
progression in a form aimed at an international teaching audience. If
you want the how-to, start there.</p>
<p>What I want to note here is something slightly different: the role of
context.</p>
<p>The astro-lab bet on exoplanets as a motivational context, and the
evidence supports that bet. Exoplanet research remains one of the few
areas of physics that generates genuine public enthusiasm, and students'
interest in the topic is empirically documented. What the COVID period
showed is that the context is robust enough to survive the removal of the
lab infrastructure. Students working on transit photometry with a lamp
and a smartphone in their kitchen were doing the same thing, conceptually,
as students at a benchtop sensor station at the university. The physical
setup was different. The question was the same.</p>
<p>That is, I think, a more general lesson. Context-driven education is
not dependent on a specific material configuration. The question carries.</p>
<hr>
<p><em>For the curriculum unit that places these experiments in the context of the
NRW Sekundarstufe I physics syllabus, see
<a href="/posts/fremde-welten-exoplanet-teaching/">Fremde Welten</a>.
For the air pressure / Mars experiment that grew from the same lab, see
<a href="/posts/mission-to-mars/">Mission to Mars</a>.</em></p>
<hr>
<h2 id="references">References</h2>
<p>Spicker, S. J., Küpper, A., &amp; Bresges, A. (2022). astro-lab@home — bringing
science to the sofa. <em>CAPjournal</em>, 31, 12–17.</p>
<p>Küpper, A., &amp; Spicker, S. J. (2022). astro-lab@school. <em>Astronomie+Raumfahrt
im Unterricht</em>, 59(6).</p>
<p>Küpper, A., &amp; Schulz, A. (2017). Das Schülerlabor astro-lab an der
Universität zu Köln. <em>Astronomie+Raumfahrt im Unterricht</em>, 54(1).</p>
<p>Stampfer, C., &amp; Staacks, S. (2020). phyphox — using smartphones as
experimental tools. <em>Physics Education</em>, 55(5), 055007.
<a href="https://doi.org/10.1088/1361-6552/ab8a2e">https://doi.org/10.1088/1361-6552/ab8a2e</a></p>
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    <item>
      <title>Teaching Stellar Evolution Without a Star: DIY Experiments and a Board Game</title>
      <link>https://sebastianspicker.github.io/posts/stellar-evolution-diy/</link>
      <pubDate>Mon, 11 Apr 2022 00:00:00 +0000</pubDate>
      <guid>https://sebastianspicker.github.io/posts/stellar-evolution-diy/</guid>
      <description>Stellar evolution is now in the NRW physics curriculum, but there are almost no direct experiments you can do with it. Two responses: some DIY smartphone experiments for stellar formation, and a board game called &amp;ldquo;Staub und Sterne&amp;rdquo; (Dust and Stars) that lets students play through the stellar lifecycle. Both grew from the astro-lab project at the University of Cologne.</description>
      <content:encoded><![CDATA[<p><em>This post covers two related pieces of work: a paper on DIY smartphone
experiments for stellar formation, submitted to Astronomie+Raumfahrt
(co-authored with Alexander Küpper); and a board game, &ldquo;Staub und Sterne&rdquo;
(Dust and Stars), designed for use in secondary school physics by Miriam Küpper
and Alexander Küpper.</em></p>
<hr>
<h2 id="the-curriculum-problem">The Curriculum Problem</h2>
<p>The 2019 revision of the NRW Gymnasium physics curriculum for Sekundarstufe I
requires students to be able to describe, in broad outline, the typical stages
of stellar evolution. This is new territory for many teachers — it is not a
topic that would have appeared in teacher education programmes of ten or twenty
years ago, and few teachers have personal experience with it from their own
school or university courses.</p>
<p>More fundamentally: stellar evolution is a topic where the usual experimental
approach does not work. You cannot compress an interstellar gas cloud in a
classroom. You cannot observe a star form in real time. The timescales involved
are tens of millions to billions of years; the spatial scales are measured in
light-years and astronomical units. The experimental toolkit that works for
optics, mechanics, and even much of electromagnetism simply does not apply.</p>
<p>This creates a genuine pedagogical challenge. Students have strong interest in
astrophysical topics — the ROSE study documents this consistently — and stellar
evolution involves physical concepts that are curriculum-relevant (gravity,
pressure, energy, radiation). But the standard path from &ldquo;concept&rdquo; to
&ldquo;experiment&rdquo; to &ldquo;understanding&rdquo; is not available in the usual form.</p>
<p>Two approaches are described here. One uses what students do have — smartphones
and household materials — to model the physics of stellar formation through
analogy. The other accepts that some physics is better learned through
structured play, and designs accordingly.</p>
<hr>
<h2 id="diy-experiments-for-stellar-formation">DIY Experiments for Stellar Formation</h2>
<p>The physics of star formation starts with an interstellar gas cloud and the
competition between gravity and pressure. A cloud collapses when gravity wins:
specifically, when the cloud is massive enough (or cold enough) that
gravitational attraction overcomes the thermal pressure of the gas. This is
the Jeans criterion, and it is the quantitative condition that separates clouds
that will form stars from clouds that will disperse.</p>
<p>The qualitative version is accessible to secondary school students: a dense,
cold, massive cloud is more likely to collapse than a diffuse, hot, small one.
Once collapse begins, it is self-reinforcing — increasing density increases
the gravitational attraction, which drives further compression, which increases
the density further.</p>
<p>Two DIY experiments were developed to give students a physical encounter with
the key concepts, using materials that can be assembled at home or in school
without specialist equipment.</p>
<p><strong>Experiment 1: Compression and heating.</strong> When a gas is compressed, it heats.
This is directly measurable with the temperature sensor in a smartphone (or a
separate Bluetooth thermometer connected to phyphox) and a simple compression
apparatus — a syringe, a sealed container, or an inflation device. Students
observe the temperature rise during compression and temperature drop during
expansion, establishing the qualitative relationship. In the stellar formation
context: the collapsing gas cloud heats as it compresses, which is why a
protostar is hot long before nuclear fusion ignites.</p>
<p><strong>Experiment 2: Self-reinforcing compression.</strong> A simple model of the positive
feedback loop in gravitational collapse: a weighted ball in a flexible container,
which compresses a small spring or air cushion. The more the ball compresses
the cushion, the further it falls. Students can explore the threshold conditions
under which the system reaches a stable equilibrium versus continues to
compress indefinitely — a qualitative model of the Jeans criterion.</p>
<p>Both experiments are designed to be performed with available materials at
the DIY/home level. The smartphone&rsquo;s sensor integration via phyphox provides
quantitative data where possible, maintaining the connection to real
measurement that is a design principle across all the astro-lab experiments.</p>
<hr>
<h2 id="why-stellar-evolution-is-hard-to-experiment-with">Why Stellar Evolution Is Hard to Experiment With</h2>
<p>A methodological note worth making explicit: the shift from direct experiment
to analogy experiment to board game is not a retreat from rigor. It is a
recognition that different kinds of physical and conceptual content require
different pedagogical approaches.</p>
<p>For exoplanet detection, we can build a genuine analogy: the physics of a
planet blocking a star&rsquo;s light and a ball blocking a lamp&rsquo;s light are
structurally identical. The analogy experiment produces data whose
interpretation follows the same logic as the real scientific data.</p>
<p>For stellar evolution, the analogy is weaker. The compression of a gas
syringe models one aspect of the collapse (temperature increase) but not the
self-gravitating dynamics, the radiation pressure that eventually halts
collapse, or the nuclear ignition that defines the transition from protostar
to main sequence star. No tabletop experiment captures the whole process.</p>
<p>This is important to tell students: the experiment models this aspect, and
not those aspects. Making the model limits explicit is part of the scientific
literacy the unit is supposed to develop.</p>
<hr>
<h2 id="staub-und-sterne-a-board-game-for-stellar-evolution">&ldquo;Staub und Sterne&rdquo;: A Board Game for Stellar Evolution</h2>
<p>The board game &ldquo;Staub und Sterne&rdquo; (Dust and Stars), designed by Miriam Küpper
and Alexander Küpper, takes a different route to the same content.</p>
<p>Games have been used in physics education in all phases of a lesson: as entry
points (introducing a topic without immediately constraining it to a specific
physical question), as vehicles for content acquisition, and as reinforcement
and assessment tools. For stellar evolution specifically, the argument for a
game is strong: the content involves a branching process with multiple pathways
depending on a single initial parameter (mass), it is cyclic (the remnant of
stellar death seeds the gas cloud that forms the next generation of stars), and
it is inherently dynamic — the drama of a supernova is hard to convey through
a diagram but easy to convey through play.</p>
<p>The target audience is years 7–8 (or year 8–9 depending on the school&rsquo;s
internal curriculum placement). The learning objectives:</p>
<ul>
<li>Describe the stages of stellar evolution as a function of mass</li>
<li>Name the possible end states (white dwarf, neutron star, black hole) and
the stellar paths that lead to each</li>
<li>Describe stellar evolution as a cyclic process: the gas cloud produced at
the end of a star&rsquo;s life can, under the right conditions, seed the formation
of new stars</li>
</ul>
<p>The game &ldquo;Staub und Sterne&rdquo; (the name translates as &ldquo;Dust and Stars&rdquo;) has
players navigating a star through its lifecycle, with the key branching
decision determined by the star&rsquo;s initial mass. A low-mass star follows one
path; a high-mass star follows another. Both paths end in a stellar remnant
and a dispersed gas cloud — raw material for the next cycle.</p>
<p>The game design incorporates the research on flow experience in learning:
cooperative or competitive play, immediate feedback on decisions, the kind
of engaged attention that is rare in conventional physics lessons and that
the ROSE study data suggest is precisely what is missing for many students
in physics classrooms.</p>
<hr>
<h2 id="a-note-on-what-experiments-cannot-reach">A Note on What Experiments Cannot Reach</h2>
<p>There is a broader point here that the exoplanet posts sidestep because
the experiments for exoplanet detection are so unusually good. For most
astrophysics — stellar evolution, galactic dynamics, cosmology — there is
no analogy experiment that captures the full physics. The observable has
been observed, the theory has been developed, but the pedagogical problem
of how to give students a physical encounter with that knowledge remains
genuinely difficult.</p>
<p>Games, simulations, interactive visualisations, and structural analogies all
have a role. Each of them is a partial solution; none of them is what a
well-designed experiment is. Knowing which approach fits which content, and
being honest with students about the limits of the model you are using, is
part of what physics teaching requires.</p>
<p>The experiments described in this post are a start on one small part of
that problem.</p>
<hr>
<p><em>The exoplanet experiments from the same project are described in the
<a href="/posts/astro-lab-at-home/">astro-lab@home</a>,
<a href="/posts/exoplanet-hunting-smartphones/">Hunting Exoplanets with Your Phone</a>,
and <a href="/posts/fremde-welten-exoplanet-teaching/">Fremde Welten</a> posts.</em></p>
<p><em>The misconceptions students bring to stellar evolution — about the Sun,
gravity, nucleosynthesis, and the language of astronomy — are documented
in detail in <a href="/posts/astronomy-misconceptions/">Please Stop Saying the Sun Is on Fire</a>,
written as a companion to the September 2020 teacher training session that
motivated much of this work.</em></p>
<hr>
<h2 id="references">References</h2>
<p>Spicker, S. J., &amp; Küpper, A. (submitted). Einfache DIY-Experimente zum
Verständnis der Sternentstehung für den Physik- und Astronomieunterricht
sowie zu Hause. <em>Astronomie+Raumfahrt im Unterricht</em>.</p>
<p>Küpper, M., &amp; Küpper, A. (2022). Sternentwicklung spielerisch verstehen:
Konzeption eines Brettspiels für den Physikunterricht der Sekundarstufe I.
<em>Presentation at AG Lehrerfortbildung, Universität zu Köln.</em></p>
<p>Elster, D. (2008). Was interessiert Jugendliche an den Naturwissenschaften?
VFPC Verein zur Förderung des physikalischen und chemischen Unterrichts.</p>
<p>MSB NRW (2019). <em>Kernlehrplan für die Sekundarstufe I — Gymnasium in
Nordrhein-Westfalen: Physik.</em> Ministerium für Schule und Bildung NRW.</p>
<p>Ward-Thompson, D., &amp; Whitworth, A. (2011). <em>An Introduction to Star Formation.</em>
Cambridge University Press.</p>
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    <item>
      <title>Mission to Mars: Teaching Air Pressure with a Smartphone and a Vacuum Pump</title>
      <link>https://sebastianspicker.github.io/posts/mission-to-mars/</link>
      <pubDate>Fri, 17 Sep 2021 00:00:00 +0000</pubDate>
      <guid>https://sebastianspicker.github.io/posts/mission-to-mars/</guid>
      <description>You give students a vacuum pump, a bag of household materials, and a smartphone running phyphox. Their task: build a spaceship prototype that will survive the pressure difference between the crew compartment and space. A design-based inquiry experiment published in The Physics Teacher in 2021, and one of the more memorable experiments I have been part of running.</description>
      <content:encoded><![CDATA[<p><em>This post describes &ldquo;Mission to Mars: Concept and Implementation of a
Design-Based (Hands-On) Smartphone Experiment Helping Students Understand
the Effects Caused by Differences in Air Pressure&rdquo;, published in The Physics
Teacher (Vol. 59, 2021) together with Alexander Küpper and André Bresges.</em></p>
<hr>
<h2 id="the-problem-with-air-pressure">The Problem With Air Pressure</h2>
<p>Air pressure is one of those topics that students nominally know something
about from everyday life and have almost always misconceived. The documented
misconceptions are a long list: air is &ldquo;empty&rdquo; (nothing in it), air is
weightless, air only exerts pressure when it moves (like wind), a vacuum
&ldquo;sucks&rdquo; rather than being a region where surrounding air pushes in, and
pressure increases with height rather than decreasing.</p>
<p>Some of these misconceptions are stubborn precisely because everyday
experience seems to support them. Air does not feel like it has weight.
A vacuum cleaner does feel like it is pulling. The atmosphere, experienced
from inside it, does not announce itself as a pressure source.</p>
<p>The standard approach to this material — explaining atmospheric pressure,
defining $p = F/A$, working through barometric altitude formulae — addresses
the conceptual gaps at the declarative level. Students can recite that air
exerts pressure in all directions. Whether they have actually updated their
mental model is a different question.</p>
<p>&ldquo;Mission to Mars&rdquo; is a design-based attempt at conceptual change through
physical encounter with the consequences of pressure differences.</p>
<hr>
<h2 id="the-context-why-mars">The Context: Why Mars?</h2>
<p>The motivation for choosing the Mars context was empirical, not poetic.
The ROSE study — a large international survey of student interests in
science — consistently finds that space, astronomy, and human exploration
rank among the most motivating contexts for physics learning, for both
boys and girls. Physics education research in Germany has known for decades
that generic &ldquo;physics&rdquo; lessons underperform motivationally compared with
context-embedded physics, and astronomy is one of the contexts with the
clearest evidence base.</p>
<p>&ldquo;Mission to Mars&rdquo; asks students: a crewed mission to Mars would travel
through the vacuum of space, with the crew living in a pressurised
compartment. The compartment has to maintain atmospheric pressure while
surrounded by near-vacuum. What happens if it fails? And how would you
design a spacecraft structure to prevent that failure?</p>
<p>The question is concrete. The physics behind it — the difference between
the pressure inside the compartment and the near-zero pressure outside,
and the forces this pressure difference exerts on any structure — is the
content of the lesson.</p>
<hr>
<h2 id="the-experiment">The Experiment</h2>
<p>The full version of the experiment, as we ran it at the astro-lab at the
University of Cologne, uses a vacuum pump, a bell jar, and a smartphone
running <a href="https://phyphox.org">phyphox</a>. The smartphone&rsquo;s built-in barometric
pressure sensor records real-time atmospheric pressure inside the bell jar
as the pump evacuates it.</p>
<p>Before building anything, students verify that the smartphone is a
functional pressure gauge: they measure the current atmospheric pressure
in the room and compare it with a provided reference value. This step
matters pedagogically — it establishes that the phone is a real scientific
instrument, not just a device for receiving worksheets.</p>
<p>Then comes the design-build-test cycle:</p>
<p><strong>Design</strong>: Students are given PVC plumbing pipe sections, empty food
containers, resealable bags, rubber bands, clamps, and other household
materials. Their task is to build a prototype &ldquo;spaceship&rdquo; — a container
that will maintain near-atmospheric pressure inside while the bell jar
around it is evacuated to low pressure. The phone (or external sensor)
goes inside the prototype to measure whether the prototype is holding.</p>
<p><strong>Predict</strong>: Before testing, students are asked to state why they think
their prototype will or won&rsquo;t work. This surfaces their preconceptions
in a low-stakes way and sets up the next stage.</p>
<p><strong>Test</strong>: The prototype goes into the bell jar. The pump runs. The pressure
sensor records. The light curve — sorry, the pressure curve — tells the
story. Four outcomes are possible:</p>
<ul>
<li><strong>Nearly flat line</strong>: the prototype is airtight, pressure inside
stays near atmospheric. Mission success.</li>
<li><strong>&ldquo;Bathtub&rdquo; curve</strong>: a visible failure event — a cap pops off, the
pressure inside drops sharply and then equalises. Students hear the
pop. They did not expect the pop. This is the moment.</li>
<li><strong>Gradual decay</strong>: the prototype leaks slowly, the pressure inside
drops steadily. Invisible failure.</li>
<li><strong>Noisy signal</strong>: something wrong with the setup.</li>
</ul>
<p><strong>The PVC pipe trap</strong>: the PVC pipe is deliberately included because it
is the most impressive-looking material and is reliably incorrect. The
friction between pipe and lid is insufficient at the pressure differences
reached in the bell jar. The lid pops off. Students rebuild.</p>
<hr>
<h2 id="the-misconceptions-addressed">The Misconceptions, Addressed</h2>
<p>The design-test-rebuild cycle forces students to confront the misconceptions
listed above in a direct physical way:</p>
<p><em>Air is empty/weightless</em>: handled in pre-activities with standard
demonstrations (the dunked napkin, the deflated-vs-inflated balloon).</p>
<p><em>Air only exerts pressure when moving</em>: the bell jar demonstration makes
this concrete — the sensor shows pressure even in a static, undisturbed
volume. When the pump evacuates the jar, the &ldquo;stillness&rdquo; of the remaining
air doesn&rsquo;t change its pressure.</p>
<p><em>A vacuum sucks</em>: this is the crucial one, and the PVC lid pop addresses
it more effectively than any explanation. The lid does not get sucked
outward. The air inside the prototype at near-atmospheric pressure pushes
the lid open against the external near-vacuum. When the lid fails and
students hear the rush of air flowing back in after the valve is opened,
the direction of the pressure force becomes viscerally clear: it was
always the higher-pressure region pushing into the lower-pressure region.</p>
<p>The inquiry is scaffolded through worksheets and index cards, and there
is a teaching assistant present in the lab version to catch dangerous
situations (the smartphone can be damaged if exposed to too low a pressure
— the instructions include a warning about testing pump suction strength
before risking the device).</p>
<hr>
<h2 id="diy-variants-for-school-and-home">DIY Variants for School and Home</h2>
<p>The full lab setup is expensive and not portable. One design principle we
wanted to maintain was accessibility: the experiment should work at three
budget levels.</p>
<p><strong>Low budget (&lt; $5)</strong>: empty food containers connected to a household
vacuum cleaner through a small hole. Works, no real-time measurement
visible to students.</p>
<p><strong>Mid budget ($5–$50)</strong>: translucent storage containers in nested sizes
(large = &ldquo;space&rdquo;, small = &ldquo;spaceship&rdquo;), a small sealing ring to connect
the vacuum source. Students can watch the phone display through the
container during evacuation. The vacuum achieved is lower than the lab
version, but the qualitative experience — the prototype holding or
failing — is the same.</p>
<p><strong>Expensive ($500+)</strong>: the full lab version with bell jar and diaphragm
pump. Best analogy, best data, highest barrier.</p>
<p>The DIY take-home message, as the paper puts it: be creative, fail
forward. Anything that creates some vacuum and fits a prototype counts.</p>
<p>The experiment adapts readily to e-learning contexts: each group builds
a prototype, tests it (or has a family member film it), and presents the
outcome — including why the first prototype failed and how the second
was improved — in a shared video conference.</p>
<hr>
<h2 id="a-note-on-where-this-fits">A Note on Where This Fits</h2>
<p>&ldquo;Mission to Mars&rdquo; grew out of the astro-lab at the University of Cologne,
the same student laboratory context as the exoplanet transit experiments.
The common thread is not the specific physics topic (air pressure here,
photometry there) but the experimental approach: smartphones as real
measurement instruments, everyday materials as apparatus, an astronomical
context that sustains engagement, and a design-build-test cycle that
forces students to encounter the physics physically rather than only
propositionally.</p>
<p>The air pressure content connects naturally to the exoplanet unit at a
curriculum level: habitability of exoplanets depends partly on atmospheric
pressure. In the <a href="/posts/fremde-welten-exoplanet-teaching/">Fremde Welten article</a>,
atmospheric pressure is listed as one of the factors that determine whether
a detected exoplanet could support life — an explicit cross-link between
the two units.</p>
<p>The <a href="/posts/astro-lab-at-home/">astro-lab@home post</a> describes how the
broader astro-lab programme — including this experiment — was adapted for
home use during the pandemic. The air pressure experiment is among the
more challenging to replicate at home, but the low-budget vacuum cleaner
variant makes a version of it possible.</p>
<p>The design-build-test structure of this experiment also ended up at the
centre of a methodological argument during my thesis work. The short
version: everyone told me to use grounded theory instead of design
thinking as the research framework, and they were right to do so. That
story is in <a href="/posts/design-thinking-vs-grounded-theory/">a separate post</a>.</p>
<hr>
<h2 id="references">References</h2>
<p>Spicker, S. J., Küpper, A., &amp; Bresges, A. (2022). Mission to Mars:
Concept and implementation of a design-based (hands-on) smartphone
experiment helping students understand the effects caused by differences
in air pressure. <em>The Physics Teacher</em>, 60(1), 47–50.
<a href="https://doi.org/10.1119/10.0009109">https://doi.org/10.1119/10.0009109</a></p>
<p>Küpper, A., &amp; Schulz, A. (2017). Schülerinnen und Schüler auf der
Suche nach der Erde 2.0 im Schülerlabor der Universität zu Köln.
<em>Astronomie+Raumfahrt im Unterricht</em>, 54(157), 40–45.</p>
<p>Staacks, S., Hütz, S., Heinke, H., &amp; Stampfer, C. (2018). Advanced
tools for smartphone-based experiments: phyphox. <em>Physics Education</em>,
53(4), 045009.
<a href="https://doi.org/10.1088/1361-6552/aac05e">https://doi.org/10.1088/1361-6552/aac05e</a></p>
<p>Sjoberg, S., &amp; Schreiner, C. (2010). <em>The ROSE project: An overview
and key findings.</em> University of Oslo.</p>
<hr>
<h2 id="changelog">Changelog</h2>
<ul>
<li><strong>2025-10-03</strong>: Updated the self-citation to the correct year (2022), volume/issue (60(1)), pages (47–50), and DOI (10.1119/10.0009109).</li>
</ul>
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